Dead Space Remake Review: A Masterclass In Survival Horror, All Over Again
On board the USG Ishimura, you will unleash terror like never before in the form of a criminal character, the protagonist of Dead Space , Isaac Clarke. This alien horror, combined with undertones of religious fanaticism, makes USG Ishimura one of the scariest places in the survival horror genre.
In the same vein as Alien: Isolation, there's something very claustrophobic about being in space; An immediate threat from disembodied aliens, religious fanatics calling to feed them, and this massive ship destroying pretty much... everything. it goes to my head. Dead Space tests Isaac's patience and endurance, and when you reach the third chapter of the game, you may realize that he has lost weight.
There are no safe places and no escape from the USG Ishimura. Even in rooms with stations and shops, you can't be sure that a Lurker or Slasher won't show up. That feeling of confidence with a satisfying combat system just wouldn't be the same without Dead Space. Your address does not matter at USG Ishimura. It's all about sharing. With abilities like stalling and movement that allow you to slow down enemies and light them up with mundane items, fights can be overwhelming at first. Second, you can get started on the action, but you can get extremely creative when eliminating mobs upon mobs.
Thanks to Dead Space Intensity Manager, enemy appearance and lighting or sound characteristics can be completely unique to your personal gaming experience, so battles will never be the same. Do you know what that means? You really don't know what to expect. Aside from that level of horror, Dead Space is sure to get under your skin just like Isaac.
Dead Space's musical and orchestral scores reach thrilling levels that echo the work of John Carpenter (why not a Dead Space remake?), but not just when they're in danger. The effect haunts and frightens you even when you are safe. Deadspace is not accelerating at any point; It always keeps you on the edge of your seat and makes you question everything with its various crescendos and racing moments. How did you find it? Why does Nicole talk about Isaac "making everyone young again"? What is really going on here?
Dead Space has a really interesting plot, and when it comes to suspense building, it doesn't rely on cheap scares. If anything, the game serves as one of the main elements of creating tension and suspense in horror games - even now, 15 years after the original release. For example, take the elevator entrance. You wonder if you are safe now and won't be able to follow the necromorphs into here. Suddenly he bursts through the door and pulls out the drink you thought was safe to drink. Or you're walking down a long corridor when suddenly the turbine breaks at the end. You immediately point your gun and prepare for trouble, but in this case it was a false alarm; You are now on edge for no reason.
And these are the two main fears of many people that make you always focus your attention on Isaac and the American agent Ishimura. I could talk for hours about all the cool stuff Dead Space has in store, but when you know, you know. And if you don't, even better for you.
If the music doesn't lull you into a false sense of security, or you can't climb a wall of acid-dropping kids, you're pro-environment. Light, fog, film - grain. Turn it off without an interface. Dead Space knows how to sink you. That is, until the second half of the game. As chapter 7 continues and the mission continues, the game starts to feel cramped and repetitive. What started as a visible movement quickly turned into a blur. At one point, every room I entered felt like a quarantine zone. After that, the puzzles seemed endless and the combat was minimal.
While the repetitive missions ruined my immersion in the second installment, I can't help but think it worked in Dead Space's favor. After all, can you imagine how Isaac feels when the final chapter of the game comes out? Over time, his mental state gradually deteriorates, and the feeling of being overwhelmed, both player and player, brings Isaac's experience to the fore in the final stages. That wasn't the only problem I had though, even in retrospect, forgiving the repetitive nature of the game.
My game crashed several times. While playing on the Xbox Series S, I had a few instances where my game would freeze, usually after I died, and I had to restart. This, along with the enemies that appeared throughout the show, took me out of this carefully crafted, purposefully designed world.
Enemies would sometimes stand in front of me and watch and do nothing, and often when I killed an enemy in places like a doorway or a corner, the corpse would slide all the way down and at worst fly away. across the room. This created a lot of confusion when dealing with multiple necromancers and often forced me to exit the opponent's room to make sure everything had died properly. However, Dead Space's autosave feature is often needed, and I hope these minor quality-of-life issues can be fixed in the near future.
Finally, let's not forget about our main character, astronaut engineer Isaac. He's speaking this time, giving her more personality and emotional depth, and it's essential to keep you interested. After fighting the hunter and talking to the annoying Dr. Mercer, I took a break and now that I'm saved, I haven't paused the game.
As I sat going through my notes, I could even hear my heart beating in my head. My physical reaction to the game made me feel even more nervous until I checked my BPM and realized it wasn't actually my heart. It belonged to Isaac. I listen a little more and hear him breathing. I was actually fine, but I didn't feel good.
Dead Space not only puts you in the role of Isaac Clarke, but also forces you into his head. You constantly wonder if the ghosts he sees are real, and the amazing physical reaction to what happened on the spaceship burns you even more. You are completely in USG Ishimura's best interest and he will never let you forget that. Ultimately, Dead Space is a game that many horror developers can learn from in order to create suspense and a sense of dread in players.
And as far as remakes go, Dead Space has taken over a decade. That's quite an achievement if you ask me.